Creativity Process and Reality

I currently had my first design work launched in December, 2006. This is my first time working with a group to promote one big event in my school. I joined to have more practical experiences in designing and practicing technical terms I have learned in class. I had learned many more things from the higher semester students, also had chances to see more hidden problems in preparing a marketing plan. I had to face not only the graphic problems, I mean ... technical problems while working with Photoshop, Illustrator or iMovie , I also need self-confidence, determination and stand point to protect my work after it's finished. To me, receiving feedback made me have 2 different feelings, the feeling about feedbacks coming from the ones that know the sensitiveness of the maker and the ones who don't. I don't mind explaining my choice for the layout or colors in my work but there are barriers and distances between the maker and the viewer's viewpoint and purposes. As a result, your final work can be totally different from the original one if you cannot protect your viewpoint and persuade others to accept it. It's really a big deal.
This made me think of the future when there is money and position that can bend your mind and make you loose your determination, loose your style, and over all, loose the concept. I worked with design student and also commerce ones. So there are two different thoughts and it's hard to pleased both of them. That's what I should encounter.
I wrote this entry just to share my first experience after my first work was launched. Reality is really different from theory and can varied in steps and process. It won't work with just design and concepts, it will be consensus, fighting, protecting and fixing. What I want to advice you in doing design work with a group is trying to protect your work, listen to the feedback that can help you improve your work and never give up.


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